Thursday, March 1, 2012

TECHNOMAGIA: G.U.I. - TIME SPANNER

PAGE ONE
PANEL ONE
The Chronomancer enters the saloon. It’s like the cantina scene from Star Wars. Different races and classes and cultures from within the Technomagia universe are represented and cavorting with each other. Our view is from behind the Chronomancer, and we can clearly see his guild emblem on the back of his cape. With a crimson cape, it probably stands out in gold; I’m thinking it’s a combination of a cog, a clock, and a magical symbol.

PANEL TWO
An over-the-shoulder shot: the Chronomancer looks to one side of the saloon.

PANEL THREE
An over-the-shoulder shot, reverse angle: the Chronomancer looks at the other side of the room. One person has shifted in his chair to turn and look at him.

PANEL FOUR
A close-up of that guy-- the Chronomancer’s target. He just looks sketchy, you know? Something about the Chronomancer has already set this guy on edge.

PANEL FIVE
The Chronomancer has approached the bar, and is holding up a picture to hold to the bartender. The Chronomancer keeps his poise and posture; he’s here on official guild business, serious business. The bartender’s probably drying off a stein, trying to multitask.

CHRONOMANCER: I’m here on behalf of the Chronomancer Guild. This man has been caught selling Chronomancer technology to Arzzandal’s forces. Any chance you’ve seen him?
BARTENDER: A Meta-lover, eh?

PAGE TWO
PANEL ONE
From behind the Chronomancer’s target, we can see the bartender point the man out. The bartender has probably shifted his rag and stein to the same hand, wrapping the rag around the handle.

BARTENDER: That’s the one.

PANEL TWO
Switch angles to look at the target head-on. Outrage is clearly visible. It looks like he stood up so fast his chair fell behind him, and he’s in the process of flipping the table. He’s either pissed at the bartender or simply trying to cause an uproar for distraction.

PANEL THREE
It’s almost like the Heisman pose-- someone is in the target’s way, and is forcibly being removed.

PANEL FOUR

And by the time he’s hit door, he’s already left plenty of destruction in his wake.

PANEL FIVE
The protagonist has bolted for the door...

PANEL SIX
… And with a touch of the forefinger to the brooch, or whatever the ornate thing is that holds his cape together, the cape itself begins to dissolve into crimson binary. I dunno, I figure it’d look majestic or something during the intro, but wouldn’t be practical for “making chase.”

PAGE THREE
PANEL ONE
The Chronomancer does a bit of a standing baseball slide to the center of the dirt and rock road. Ahead, on the same path, his target is making a ninety degree turn from the main path to another. The setting is probably sparsely-forested mountains, so there’s a bit of an upwards angle toward the target’s turn.

PANEL TWO
The Chronomancer hits the next path. The target is way ahead. Unlike the dirt road, which is actually made for travel, this path is less designed for typical travel. There are highs and lows and large rocks in the path which make it less habitable.

PANEL THREE
As if in some jumping-turning maneuver typical of a video game (and fittingly so), the target has spun mid-air to cast a summoning spell. His left hand grips his glowing right. The ground below him glows as well, possibly in a circle or in a symbolically magic arrangement.

PANEL FOUR
From the glowing ground, the front half of the dragonhound has arisen, and is basically pulling itself in this space from whatever space it had previously occupied.

PANEL FIVE
While the dragonhound pulls the rest of itself up out of the glowing circle, the Chronomancer’s target has turned to flee.

TARGET: That should hold you for a bit!

PAGE FOUR
PANEL ONE
Not to draw too many Star Wars references here, but the Time Spanner looks like a high-tech wrench that’s attached to his belt like a light saber hilt. At any rate, the Chronomancer pulls it from his belt in preparation...

PANEL TWO
…Then quickly moves to avoid the giant snapping jaws of the dragonhound.

PANEL THREE
The Time Spanner grows to the length of, oh, say, a wizard’s staff. That’s appropriate enough, as that it essentially the parallel it is meant to draw. In retreating from the attack, and with the resized Spanner in his hands,  the Chronomancer casts a spell, shooting the dragonhound with some form of energy.

PANEL FOUR
I picture this as being a borderless panel, just the growling dragonhound. It should be scaled to make it look big, bulky, but the features of it have changed to reflect its time-reversed younger form.

DRAGONHOUND (no bubble): GRR ARF! ARF!

PANEL FIVE
The Chronomancer is seen now standing much taller over the dragonhound pup. He’s wagging a stern finger down at the pup, shaming him for his aggressive behavior.  

CHRONOMANCER: No! Bad boy!


PAGE FIVE
PANEL ONE
The Chronomancer kneels down towards the pup, his Time Spanner (still enlongated) in his left hand and a little bone-shaped puppy treat in his hand. I refuse to disclose which orifice this puppy treat was pulled from.

PANEL TWO
The Chronomancer commands the pup.

CHRONOMANCER: Speak!
DRAGONHOUND: Ruff!

PANEL THREE
The pup is somewhere in the process of rolling over. This could be one of those time lapse panels with a transparent illustrations of the pup’s movement. It could be something more simple than that.

CHRONOMANCER: Roll over!

PANEL FOUR
The pup is standing on his hind quarters.

CHRONOMANCER: Stand!

PANEL FIVE
The Chronomancer gives the pup the treat.

CHRONOMANCER: Play dead!

PANEL SIX
A close-up of the pup, laying on his back with his legs straight up, as the Chronomancer rubs his belly.

CHRONOMANCER: Good boy!

PAGE SIX
PANEL ONE
The Chronomancer’s target is now much further along on the coarse path; from the perspective shown, we can see him from behind as he’s running.

PANEL TWO
From the opposite angle, looking at the target head-on as he sort of peeks behind him.

SFX: WUB WUB WUB WUB

PANEL THREE
The target has stopped and turn. From over his shoulder, we can see the target’s expression of fear as he sees the Chronomancer riding the back of the flying (and again fully grown) dragonhound.

PANEL FOUR
A close-up on the head of the dragonhound. Its mouth is opened, baring its teeth and gullet as a fireball forms from within its throat.

PANEL FIVE

Exasperated, the target turns in an attempt to scramble away from the fireball, which is seen in the background, large and mid-approach.

END

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